


An adventure beyond the Earth
Official Game Trailer

A Whisper in the Twilight is a wholly unique player experience, aiming to reinvent the single-player genre.
The game will be released episodically, each installment being over 8 hours of playtime.
Our mission is driven by story and experience.










The concept of A Whisper in the Twilight began with a dream. The colonized moon of Hippalectryon is at war. The Zharatians, a violent cult of zealots have captured vast territories.
The player character Zory hails from an ancient tribe known as The Skywatchers. She is one of the last of her kind. She must now save her sister and defeat a dictator.
The game is based on a strong narrative component, which relies heavily on player immersion and environmental details. The player will need to solve puzzles, discover clues, and evade danger to succeed.
You will interact with exotic plants, animals, archaic artifacts... you will explore parallel dimensions... and you will transfer your inner spirit into alien creatures.
The world of Hippalectryon is rich with lore and intrigue. You must unlock the Mechanical Arcana to prevail. Techo-merchants, mysteries, lost powers, and dangerous creatures await...
CREW

Max Rudy Magni
Game Designer

Danchishin Konstantin
3D Artist

James Dixon
QA

Tristan Foulon
Beta Tester

Stefano Fusi
Programmer

Leo Marcucci
Sound Engineer

Jim Heller
QA

Daphne Grape
Beta Tester


Zack Leary
Writer
Mechanoid Orchestra
Music/Sound Design

Ahmet Emir Çelik
Main 3D Characters

Amanita Amanita
QA

Nora Leonard
QA

Tatjana Markulin
Special Consultant

Linda Gore
Beta Tester

Allan Eye
Illustrator
DISCORD
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